Main Information
Chronicle: Interlude
Type: Mid Rate
Gameplay: Interlude Nostalgic
Main Rate: x100
Target Style: Retail-like Progress
Server Focus: Long-term / Fair Play
Subclass: Without Quest
Noblesse: With Quest
GM Shop: Up to B Grade
Full Buffer: Enabled
Offline Shop: Enabled
Community Board: Working
Server Rates
- EXP/SP: x100
- Adena: x5
- Drop: x10
- Spoil: x10
- Quest Drop: x10
- Quest Reward: x10
- Seal Stones: Balanced Mid-rate
- Raid Boss Drop: Retail-like balanced boost
- Epic Boss Drop: Retail / controlled progression
Progress & Economy
- Mid-rate progression with stable economy
- Retail-like farm feeling with easier early development
- Traveler weapons for early game support
- GM Shop available up to B Grade only
- A Grade and S Grade obtained through gameplay
- Noblesse remains valuable because it is done with quest
- Designed for solo players, groups and clans
Gameplay Systems
- Full Buffer available for smoother PvP and PvE preparation
- No corruption / no prepaid clans / no GM favoritism
- Offline Trade enabled
- Auto Loot enabled for standard drops
- Multiple boxes allowed in controlled amount
- Wedding system available
- Retail Community Board working
- Buff slots and quality-of-life systems adjusted for Interlude gameplay
Raid & Epic Bosses
- Raid Bosses available from server start
- Epic Bosses follow classic Interlude logic
- Balanced respawn windows for fair competition
- Boss content intended for organized parties and clans
- Classic raid progression with meaningful rewards
Olympiad & PvP
- Olympiad period: Retail-like
- Competitive PvP environment
- Balanced around Interlude classes and classic gameplay
- Open world PvP with meaningful clan rivalry
- Castle Siege competition and clan-based progression
Clan & Sieges
- Retail-like clan progression
- Castle Sieges enabled
- Aden Castle and other major objectives are important for clan dominance
- Clan competition supported by ranking and event structure
- Server designed for both casual clans and hardcore CP groups
Donate Policy
- Donation will be available after server opening period
- Fair-play oriented store philosophy
- No server-breaking items
- Project goal is long-term balance and competitive gameplay
- Support options will respect the mid-rate nostalgic concept